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Thread Statistics | Show CCP posts - 19 post(s) |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:17:00 -
[1] - Quote
l0rd carlos wrote:Just me or is: "Soft soundscape when entering the ingame map" and "Map mode soundscape" the same thing? It's so groundbraking we had to list it twice. But seriously, it was an editing error, is being fixed, thanks for pointing it out! |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:18:00 -
[2] - Quote
Sentient Blade wrote:Sounds good, no pun intended.
The only thing which comes to mind is for ships which are on the very edge of cap stability, potentially ticking back and forth over that 30% every time the shield booster fires. That could get a mite annoying. You can set the threshold to be wherever you want actually, just like with the other warnings. |
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CCP t0rfifrans
C C P C C P Alliance
585

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Posted - 2012.11.13 15:20:00 -
[3] - Quote
Salpad wrote:I don't think the Capacitor warning should come as early as 30%. I'm sure a lot of players rely on peak recharge, which AFAIK happens at around 35% cap.
So, seriously... Consider moving the threshold to 20%. Or make it customizable, like the warnings for Shield HP, Armour HP and Hull HP.
It's fully customizable, like the shield, armor and structure warnings. |
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CCP t0rfifrans
C C P C C P Alliance
593

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Posted - 2012.11.13 16:01:00 -
[4] - Quote
ITTigerClawIK wrote:so i heard we were gunna get a vid or something compareing old to new weapon sounds, any chance of getting that soon?
apart from that excellent blog. We had a video but it was from a broken build where you couldn't really see what was going on, we decided to release the dev blog rather than wait for a new video. We'll try to get something out to you, -if that fails, you should hear it on patch day! |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:26:00 -
[5] - Quote
Solstice Project wrote:The best part about it is the procedural generated sfx.
Guys, this has the potential to indeed be awesome !
Nobody remembers syndicate (bullfrog, '93) anymore ? Fluid changes in music, dependent on situation !
It was perfect ! How could anyone forget Syndicate!? |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:27:00 -
[6] - Quote
Tarryn Nightstorm wrote:Um, with all due respect...
Please give us the option of turning the B/G music off?
Sorry guys, but it is --IE, the last Duality build I played-- sometimes just jarring, and that's annoying as Hell. Options, please, options!
That, and please don't change the sound of Dual 180mm Autocannon IIs. Best-sounding guns in the game! You can set it off simply by putting the music volume to 0. The setting gets persisted to your next sessions, so in essence that's how you turn it off... |
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CCP t0rfifrans
C C P C C P Alliance
610

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Posted - 2012.11.14 10:30:00 -
[7] - Quote
ISD Suvetar wrote:I have some comments but please note that these are strictly from me as a player! I am really excited about these changes - For one thing, ship environment sounds make a ton of sense and it's something I've wanted to have for a while. Just add actual crews that modify the ships stats and we're gold :P I understand the soundcloud initiative; but does it have any impact on people with a limited data plan ? In the same feeling; can this impact on players with limited bandwidth who perhaps play eve and listen to other online streaming services like EVE-Radio ? The jukebox vs media player comment is relevant - but don't forget that adding a jukebox and having the ability to play your own MP3s in the thing are not date related at all. If this is not going to be an option moving forwards, will we be able to export our current playlists ? Sound made when finishing a mission - I hope it's a Ding! :+P Otherwise, I really can't wait to hear (pun lol) from you guys  Thanks!
Just to be clear, Soundcloud is ofc just a website. We are not streaming music into your client when it's running, we're putting the music on Soundcloud as a backup. So people on limited data plans can simply stay clear of that website! :-) |
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CCP t0rfifrans
C C P C C P Alliance
614

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Posted - 2012.11.14 21:22:00 -
[8] - Quote
Dersen Lowery wrote:Would there be a way to have EVE only play music if it's the frontmost window, and to play environmental effects at 25% volume if it's not? That way, if you had sound enabled, you'd only hear one soundtrack, but you could still make out the shield alarm on your AFK Mackinaw (frex ;-) ) in a background window. That's a good idea and worth looking into, if we can do it technically! |
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